How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica

Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise&#039;s first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy.<br /> <br /> Connect with Ars Technica:<br /> Visit ArsTechnica.com: <a href="http://arstechnica.com" title="http://arstechnica.com" target='_blank'>http://arstechnica.com</a><br /> Follow Ars Technica on Facebook: <a href="https://www.facebook.com/arstechnica" title="https://www.facebook.com/arstechnica" target='_blank'>https://www.facebook.com/arstechnica</a><br /> Follow Ars Technica on Google+: <a href="https://plus.google.com/+ArsTechnica/videos" title="https://plus.google.com/+ArsTechnica/videos" target='_blank'>https://plus.google.com/+ArsTechnica/videos</a><br /> Follow Ars Technica on Twitter: <a href="https://twitter.com/arstechnica" title="https://twitter.com/arstechnica" target='_blank'>https://twitter.com/arstechnica</a><br /> <br /> <br /> How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica<i class="fa fa-language transViewIcon clickable" title="Translation"></i>

How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
Video date 2019/09/24 00:00
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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
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Sid Meier, the creator of the popular Civilization video game series, goes behind the scenes of the development of the franchise's first entry. Sid explains some of the challenges they came across while transitioning the game from real-time to turn-based strategy.

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How Sid Meier Almost Made Civilization a Real-Time Strategy Game | War Stories | Ars Technica
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